AFX217 - After Effects & Red Giant in Broadcast Desingn
Class 1 : Examining the styleframes and planning our animation. We will creating particle assets and prep additional artwork that we’ll need for our animations
AFX217 - After Effects & Red Giant in Broadcast Desingn
Class 2 : Basics of Trapcode Form and Particular. Here we’ll create a basic space scene for a simple “Earth” ID. We’ll import some renders from Cinema 4D and add basic particle exhaust to a space ship.
Class 2 : Basics of Trapcode Form and Particular. Here we’ll create a basic space scene for a simple “Earth” ID. We’ll import some renders from Cinema 4D and add basic particle exhaust to a space ship.
Class 3 : Starting the “Air” ID. Here we will dive further into an intermediate overview of Particular. We’ll explore how to quickly create 3D atmospheric, fog and cloud effects.
Class 4 : Creating the “Water” ID. In week 4, we will explore underwater effects with Particular, including bubbles, flocking fish and subsurface water effects with Psunami and Shine.
Class 5 : Finishing the composite of the underwater effects with Lux, Knoll Light Factory and Magic Bullet Looks. Cr
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